Jokers Balatro Wiki Fandom

Jokers are special cards at the core of Balatro’s gameplay. Instead of being included in Decks and played alongside standard cards, Jokers are obtained through the Shop and occasionally other means, and are held in the player’s dedicated joker slots until the player sells them or they are… Various editions displayed in the Collection. Jokers can be enhanced with one of four different Editions, resulting in higher shop costs but adding an additional effect:

  • Base (standard card)
  • Foil (+50 Chips)
  • Holographic (+10 Mult)
  • Polychrome (x1.5 Mult)
  • Negative (+1 Joker slot) In higher stakes, Jokers can also appear with Eternal, Perishable, and/or Rental Stickers.

Rarities

Jokers have four different rarities, denoting how likely they are to appear in a given run: Common, Uncommon, Rare, and Legendary. In general, higher rarity jokers can be more powerful, but when a joker has no direct analogue of a higher rarity, it can be difficult to determine if it is “better”. When generating Jokers at random, there is a 70% chance of generating a Common Joker, a 25% chance of generating an Uncommon Joker, and a 5% chance of generating a Rare Joker. A Legendary Joker can only appear from The Soul Spectral Card.

Important Joker Terms

Jokers have a number of key terms that are vital in understanding how they work.

  • When Scored: The effect triggers when a card is scored. If the card is played but not scored, either from not being part of the scored poker hand or from being debuffed by a Boss Blind, the effect will not trigger.
  • Contains: The hand has the referenced hand as a part of it. For example, a Three of a Kind “contains” a Pair, despite scoring as a Three of a Kind. A Four of a Kind played with five cards of the same suit “contains” a Flush, and will trigger Flush Joker effects. Refer to the hand information in-game for a more detailed breakdown on which hands contain others. Notably, a Four of a Kind is not considered to “contain” Two Pair.
  • Is: In contrast, “poker hand is a pair” means the whole hand is classified as a pair, and the cards played don’t constitute a higher-ranked hand.
  • When Blind is Selected: The effect triggers when you select a Blind. It will not trigger if the Blind is skipped.
  • In Deck: The effect depends on the remaining cards in your deck, not including cards in hand, played or discarded.
  • In Full Deck: This counts some attribute of your complete deck, referencing all cards whether they were drawn, played, discarded, or are held in hand.
  • Add: Adds a playing card to your deck permanently.
  • Destroy: Remove the target card. If a Joker is destroyed, no money or bonuses are gained that selling it would give.
  • Create: Creates a certain type of card, be it a consumable or Joker. This action always requires room for the card in question to take up.
  • Gains: Adds a (usually) permanent effect to the target card. This is usually referring to the Joker with the effect, though not always, as seen with Hiker.
  • Retrigger: This Joker will score a card again under certain conditions outlined by the Joker. This extra score will activate all effects that take place when the card scores, including effects from other Jokers, enhancements, editions, seals (besides Red Seal), and chips from the card itself.
  • Debuffed: This Joker and its edition can no longer trigger. It retains its full sell value (and can still be used by Swashbuckler/Temperance/etc). It can still be targeted by random effects such as Madness or Wheel of Fortune, but not by the Crimson Heart boss blind. (also see Activation type and Activation sequence for additional information)

List of Jokers

Available Jokers show as Not Discovered in the player’s Collection until they are obtained in the course of an unseeded run. Most locked Jokers in the Collection show the unlock condition, and in some cases will show how close the player is to fulfilling that condition. There are also five secret Legendary Jokers that cannot be bought in the store, and get unlocked when obtained through the Soul spectral card. More information on each Joker such as the detail of their interactions and exceptions can be found on that Joker’s respective page. In the table below, the Joker type is shown using the following symbols:

+c Chips Jokers +m Additive Mult Jokers Xm Multiplicative Mult Jokers ++ Chips & Additive Mult Jokers
!! Effect Jokers … Retrigger Jokers +$ Economy Jokers
Nr Joker Effect Cost
1 Joker +4 Mult $2
2 Greedy Joker Played cards with Diamond suit icon Diamond suit give +3 Mult when scored $5
3 Lusty Joker Played cards with Heart suit icon Heart suit give +3 Mult when scored $5
4 Wrathful Joker Played cards with Spade suit icon Spade suit give +3 Mult when scored $5
5 Gluttonous Joker Played cards with Club suit icon Club suit give +3 Mult when scored $5
6 Jolly Joker +8 Mult if played hand contains a Pair $3
7 Zany Joker +12 Mult if played hand contains a Three of a Kind $4
8 Mad Joker +10 Mult if played hand contains a Two Pair $4
9 Crazy Joker +12 Mult if played hand contains a Straight $4
10 Droll Joker +10 Mult if played hand contains a Flush $4
11 Sly Joker +50 Chips if played hand contains a Pair $3
12 Wily Joker +100 Chips if played hand contains a Three of a Kind $4
13 Clever Joker +80 Chips if played hand contains a Two Pair $4
14 Devious Joker +100 Chips if played hand contains a Straight $4
15 Crafty Joker +80 Chips if played hand contains a Flush $4
16 Half Joker +20 Mult if played hand contains 3 or fewer cards. $5
17 Joker Stencil X1 Mult for each empty Joker slot. Joker Stencil included (Currently X1 Mult) $8
18 Four Fingers All Flushes and Straights can be made with 4 cards $7
19 Mime Retrigger all card held in hand abilities $5
20 Credit Card Go up to -$20 in debt $1
21 Ceremonial Dagger When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult(Currently +0 Mult) $6
22 Banner +30 Chips for each remaining discard $5
23 Mystic Summit +15 Mult when 0 discards remaining $5
24 Marble Joker Adds one Stone card to the deck when Blind is selected $6
25 Loyalty Card x4 Mult every 6 hands played 5 remaining $5
26 8 Ball 1 in 4 chance for each played 8 to create a Tarot card when scored(Must have room) $5
27 Misprint +? Mult $4
28 Dusk Retrigger all played cards in final hand of the round $5
29 Raised Fist Adds double the rank of lowest ranked card held in hand to Mult $5
30 Chaos the Clown 1 free Reroll per shop $4
31 Fibonacci Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored $8
32 Steel Joker Gives X0.2 Mult for each Steel Card in your full deck(Currently X1 Mult) $7
33 Scary Face Played face cards give +30 Chips when scored $4
34 Abstract Joker +3 Mult for each Joker card (Currently +0 Mult) $4
35 Delayed Gratification Earn $2 per discard if no discards are used by end of the round $4
36 Hack Retrigger each played 2, 3, 4, or 5 $6
37 Pareidolia All cards are considered face cards $5
38 Gros Michel +15 Mult1 in 6 chance this is destroyed at the end of round. $5
39 Even Steven Played cards with even rank give +4 Mult when scored (10, 8, 6, 4, 2) $4
40 Odd Todd Played cards with odd rank give +31 Chips when scored (A, 9, 7, 5, 3) $4
41 Scholar Played Aces give +20 Chips and +4 Mult when scored $4
42 Business Card Played face cards have a 1 in 2 chance to give $2 when scored $4
43 Supernova Adds the number of times poker hand has been played this run to Mult $5
44 Ride the Bus This Joker gains +1 Mult per consecutive hand played without a scoring face card (Currently +0 Mult) $6
45 Space Joker 1 in 4 chance to upgrade level of played poker hand $5
46 Egg Gains $3 of sell value at end of round $4
47 Burglar When Blind is selected, gain +3Hands and lose all discards $6
48 Blackboard X3 Mult if all cards held in hand are Spade suit icon Spades or Club suit icon Clubs $6
49 Runner Gains +15 Chips if played hand contains a Straight(Currently +0 Chips) $5
50 Ice Cream +100 Chips-5 Chips for every hand played $5
51 DNA If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand $8
52 Splash Every played card counts in scoring $3
53 Blue Joker +2 Chips for each remaining card in deck(Currently +104 Chips) $5
54 Sixth Sense If first hand of round is a single 6, destroy it and create a Spectral card (Must have room) $6
55 Constellation This Joker gains X0.1 Mult every time a Planet card is used (Currently X1 Mult) $6
56 Hiker Every played card permanently gains +5 Chips when scored $5
57 Faceless Joker Earn $5 if 3 or more face cards are discarded at the same time $4
58 Green Joker +1 Mult per hand played -1 Mult per discard (Currently +0 Mult) $4
59 Superposition Create a Tarot card if poker hand contains an Ace and a Straight(Must have room) $4
60 To Do List Earn $4 if poker hand is a Poker Hand, poker hand changes at end of round $4
61 Cavendish X3 Mult1 in 1000 chance this card is destroyed at the end of round $4
62 Card Sharp X3 Mult if played poker hand has already been played this round $6
63 Red Card This Joker gains +3 Mult when any Booster Pack is skipped (Currently +0 Mult) $5
64 Madness When Small Blind or Big Blind is selected, gain X0.5 Mult and destroy a random Joker (Currently X1 Mult) $7
65 Square Joker This Joker gains +4 Chips if played hand has exactly 4 cards (Currently 0 Chips) $4
66 Séance If poker hand is a Straight Flush, create a random Spectral card (Must have room) $6
67 Riff-Raff When Blind is selected, create 2CommonJokers(Must have room) $6
68 Vampire This Joker gains X0.1 Mult per scoring Enhanced card played, removes card Enhancement(Currently X1 Mult) $7
69 Shortcut Allows Straights to be made with gaps of 1 rank(ex: 10 8 6 5 3) $7
70 Hologram This Joker gains X0.25 Mult every time a playing card is added to your deck (Currently X1 Mult) $7
71 Vagabond Create a Tarot card if hand is played with $4 or less $8
72 Baron Each King held in hand gives X1.5 Mult $8
73 Cloud 9 Earn $1 for each 9 in your full deck at end of round (Currently $4) $7
74 Rocket Earn $1 at end of round. Payout increases by $2 when Boss Blind is defeated $6
75 Obelisk This Joker gains X0.2 Mult per consecutive hand played without playing your most played poker hand(Currently X1 Mult) $8
76 Midas Mask All played face cards become Gold cards when scored $7
77 Luchador Sell this card to disable the current Boss Blind $5
78 Photograph First played face card gives X2 Mult when scored $5
79 Gift Card Add $1 of sell value to every Joker and Consumable card at end of round $6
80 Turtle Bean +5 hand size, reduces by 1 each round $6
81 Erosion +4 Mult for each card below the deck’s starting size in your full deck (Currently +0 Mult) $6
82 Reserved Parking Each face card held in hand has a 1 in 2 chance to give $1 $6
83 Mail-In Rebate Earn $5 for each discarded rank, rank changes every round $4
84 To the Moon Earn an extra $1 of interest for every $5 you have at end of round $5
85 Hallucination 1 in 2 chance to create a Tarot card when any Booster Pack is opened (Must have room) $4
86 Fortune Teller +1 Mult per Tarot card used this run (Currently +0) $6
87 Juggler +1 hand size $4
88 Drunkard +1 discard each round $4
89 Stone Joker Gives +25 Chips for each Stone Card in your full deck(Currently +0 Chips) $6
90 Golden Joker Earn $4 at end of round $6
91 Lucky Cat This Joker gains X0.25 Mult every time a Lucky card successfully triggers (Currently X1 Mult) $6
92 Baseball Card Uncommon Jokers each give X1.5 Mult $8
93 Bull +2 Chips for each $1 you have (Currently +0 Chips) $6
94 Diet Cola Sell this card to create a free Double Tag $6
95 Trading Card If first discard of round has only 1 card, destroy it and earn $3 $6
96 Flash Card This Joker gains +2 Mult per reroll in the shop(Currently +0 Mult) $5
97 Popcorn +20 Mult-4 Mult per round played $5
98 Spare Trousers This Joker gains +2 Mult if played hand contains a Two Pair(Currently +0 Mult) $6
99 Ancient Joker Each played card with suit gives X1.5 Mult when scored, suit changes at end of round $8
100 Ramen X2 Mult, loses X0.01 Mult per card discarded $6
101 Walkie Talkie Each played 10 or 4 gives +10 Chips and +4 Mult when scored $4
102 Seltzer Retrigger all cards played for the next 10 hands $6
103 Castle This Joker gains +3 Chips per discarded Suit card, suit changes every round (Currently +0 Chips) $6
104 Smiley Face Played face cards give +5 Mult when scored $4
105 Campfire This Joker gains X0.25 Mult for each card sold, resets when Boss Blind is defeated (Currently X1 Mult) $9
106 Golden Ticket Played Gold cards earn $4 when scored $5
107 Mr. Bones Prevents Death if chips scored are at least 25% of required chips self destructs $5
108 Acrobat X3 Mult on final hand of round $6
109 Sock and Buskin Retrigger all played face cards $6
110 Swashbuckler Adds the sell value of all other owned Jokers to Mult (Currently +1 Mult) $4
111 Troubadour +2 hand size, -1 hand per round $6
112 Certificate When round begins, add a random playing card with a random seal to your hand $6
113 Smeared Joker Heart suit icon Hearts and Diamond suit icon Diamonds count as the same suit, Spade suit icon Spades and Club suit icon Clubs count as the same suit $7
114 Throwback X0.25 Mult for each Blind skipped this run (Currently X1 Mult) $6
115 Hanging Chad Retrigger first played card used in scoring 2 additional times $4
116 Rough Gem Played cards with Diamond suit icon Diamond suit earn $1 when scored $7
117 Bloodstone 1 in 2 chance for played cards with Heart suit icon Heart suit to give X1.5 Mult when scored $7
118 Arrowhead Played cards with Spade suit icon Spade suit give +50 Chips when scored $7
119 Onyx Agate Played cards with Club suit icon Club suit give +7 Mult when scored $7
120 Glass Joker This Joker gains X0.75 Mult for every Glass Card that is destroyed (Currently X1 Mult) $6
121 Showman Joker, Tarot, Planet, and Spectral cards may appear multiple times $5
122 Flower Pot X3 Mult if poker hand contains a Diamond suit icon Diamond card, Club suit icon Club card, Heart suit icon Heart card, and Spade suit icon Spade card $6
123 Blueprint Copies ability of Joker to the right $10
124 Wee Joker This Joker gains +8 Chips when each played 2 is scored (Currently +0 Chips) $8
125 Merry Andy +3 discards each round, -1 hand size $7
126 Oops! All 6s Doubles all listedprobabilities(ex: 1 in 3 -> 2 in 3) $4
127 The Idol Each played rank of suit gives X2 Mult when scoredCard changes every round $6
128 Seeing Double X2 Mult if played hand has a scoring Club card and a scoring card of any other suit $6
129 Matador Earn $8 if played hand triggers the Boss Blind ability $7
130 Hit the Road This Joker gains X0.5 Mult for every Jack discarded this round (Currently X1 Mult) $8
131 The Duo x2 Mult if played hand contains a Pair $8
132 The Trio X3 Mult if played hand contains a Three of a Kind $8
133 The Family X4 Mult if played hand contains a Four of a Kind $8
134 The Order X3 Mult if played hand contains a Straight $8
135 The Tribe x2 Mult if played hand contains a Flush $8
136 Stuntman +250 Chips,-2 hand size $7
137 Invisible Joker After 2 rounds, sell this card to Duplicate a random Joker (Currently 0/2)(Removes Negative from copy) $8
138 Brainstorm Copies the ability of leftmost Joker $10
139 Satellite Earn $1 at end of round per unique Planet card used this run $6
140 Shoot the Moon Each Queen held in hand gives +13 Mult $5
141 Driver’s License x3 Mult if you have at least 16 Enhanced cards in your full deck (Currently 0) $7
142 Cartomancer Create a Tarot card when Blind is selected (Must have room) $6
143 Astronomer All Planet cards and Celestial Packs in the shop are free $8
144 Burnt Joker Upgrade the level of the first discarded poker hand each round $6
145 Bootstraps +2 Mult for every $5 you have (Currently +0 Mult) $7
146 Canio This Joker gains X1 Mult when a face card is destroyed (Currently X1 Mult) N/A
147 Triboulet Played Kings and Queens each give x2 Mult when scored N/A
148 Yorick This Joker gains X1 Mult every 2323 cards discarded(Currently X1 Mult) N/A
149 Chicot Disables effect of every Boss Blind N/A
150 Perkeo Creates a Negative copy of 1 random consumable card in your possession at the end of the shop N/A
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