This Hellblade 2 moment proves the game a metaphorical masterpiece GamesRadar+
Now Playing | Facing the first Icelandic giant is a moment of rebirth in more ways than one in Senua’s Saga: Hellblade 2. FeaturesBy Jasmine Gould-Wilson published 27 May 2024 Now Playing | Facing the first Icelandic giant is a moment of rebirth in more ways than one (Image credit: Ninja Theory)Fight like a girl (Image credit: Xbox Game Studios)With Senua’s Saga: Hellblade 2, Ninja Theory is learning from player feedback and past experience in its sustained push to challenge mental health stigma Senua’s journey to Iceland turns from one of vengeance into the beginnings of a magical, folklore-infused path to redemption. She must defeat three giants here, each representing the thin line that separates man and beast. It all feeds back into the primary lessons of Hellblade 2: all monsters were human once, but we all deserve to choose our own path. In the case of Illtauga, the female giant whose earth-shattering wrath has decimated villages, the sentiment rings truer still. After being led by the forest spirit-like Hiddenfolk through a cavernous dungeon of darkness, shadow, and danger, Senua is able to piece together Illtauga’s origin story. She was once a woman named Ingunn, who, in a moment of utter desperation to save her people from starvation, offered up the most important thing in the world ā her only child ā to the Hiddenfolk as a sacrificial bargain. As the Furies say, Illtauga is “not a monster after all”; she is the powerful rage of a childless mother, trapped in the throes of her own self-hatred after committing the unthinkable. Not only is this realization key to Senua’s ability to understand and therefore free Illtauga from her torment, it’s a moment that echoes something I heard during the game’s opening cutscene. In it, Senua’s friend, scholar, and one-time narrator Druth recaps the events of Hellblade: Senua’s Sacrifice, describing how her psychosis was considered a “curse” by her father, a hereditary malady passed down as a “sin of the mother”. This theme of motherhood has my brain whirring. Suddenly I see Senua in a new light: as the metaphorical antithesis of Illtauga. When the two meet in a fiery cage of molten lava and ash, I’m struck by the cathartic genius of the product of ‘sin’ having the power to forgive the sinner.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more (Image credit: Ninja Theory)Hellblade 2 is a testament to the level of thematic poetry that Ninja Theory is capable of. In a sequence of rhythmic gameplay that has me dodging waves of lava by hiding behind pillars, dashing forward to get closer and closer to the chained giant, the gravitas of what is about to happen is tremendous. Each chain I break wrings a cry of anguish from Illtauga, each step one closer to her redemption. But it’s the moment when Senua finally stands before the giant, arms outstretched to offer up the tiny bundle of skeletal remains, that makes the breath catch in my throat. The Furies whisper in my ear as Illtauga ā no, Ingunn ā slowly reaches out toward a long-awaited reunion: “What do you do when you stare into the void and human eyes look back?” In seeing the person beyond the pain and their shared sense of deep loss, Senua forgives a misunderstood mother in place of her own. Similarly, Ingunn recognizes Senua as the lost child she’d been yearning for, while still getting to hold her own baby once again. Even writing about this incredibly human moment in such a visceral video game is enough to put chills down my spine. It’s a testament to the level of thematic poetry that Ninja Theory is capable of, and even though I’m about to start crying again, I’m immensely thankful it exists. There are plenty of upcoming Xbox games to watch for this year, from Avowed to Indiana Jones and the Great Circle.
This site only collects related articles. Viewing the original, please copy and open the following link:This Hellblade 2 moment proves the game a metaphorical masterpiece GamesRadar+